Understanding How We Make Accessible Games: Perspectives from The Games Industry and Players with Disabilities

Kulik, Jozef (2025) Understanding How We Make Accessible Games: Perspectives from The Games Industry and Players with Disabilities. PhD thesis, University of York.

Abstract

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Supervisors: Cairns, Paul and Beeston, Jen
Keywords: Game Accessibility, Video Games, Digital Games, Games, Accessibility, Digital Accessibility, Change Management, Action Research
Awarding institution: University of York
Academic Units: The University of York > Computer Science (York)
Depositing User: Mr Jozef Kulik
Date Deposited: 13 May 2025 13:47
Last Modified: 13 May 2025 13:47
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