McKean, Bryony (2020) Using Techniques of Perceptual-Motor Fluency to Influence Preference. PhD thesis, University of York.
Abstract
Perceptual fluency and response inhibition are established techniques to unobtrusively manipulate preference: objects are devalued following association with disfluency or inhibition. These approaches are extensively studied individually, however, the impact of combining the two techniques in a single intervention is unknown. This thesis investigates manipulations of fluency and inhibition to bias preference. Experiments 1-5 focus on perceptual fluency, examining a new looming motion for its efficacy in eliciting positive and negative affect, and whether this is stored to and retrieved from memory. Experiments 1, 3 and 5 show a robust fluency effect when participants rated the moving stimuli, however, the associative learning of the object-motion pairs is limited and context dependent. Experiments 2, 3, 4 and 5 found that preference judgments of objects rated while static were unaffected by the prior motion of the object, showing a fragile memory effect. Experiments 6-9 test short game-like tasks to examine the preference and memory effects of perceptual fluency and inhibition individually, then the cumulative effects of combining the perceptual fluency, motor-action fluency and inhibition techniques. Experiments 6 confirms that perceptual fluency and inhibition techniques influence immediate preference judgements and Experiment 7 shows combining perception and motor-action fluency has an additive effect on preference bias. Somewhat surprisingly, Experiment 8 shows that combining three techniques together does not lead to greater effects. Finally, Experiment 9 replicated Experiment 8 but with changes to imitate real-world applications: measuring preference after 20 minutes of unrelated tasks, modifying the retrieval context, and generalization from computer images of objects to real-world versions of those objects. Here the individual effects of perceptual-fluency and inhibition were no longer detected, whereas combining these techniques resulted in preference change. These results demonstrate the potential of short video games as a means of influencing behaviour, such as food choices to improve health and wellbeing.
Metadata
Supervisors: | Tipper, Steven and Over, Harriet |
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Keywords: | perceptual fluency; motion fluency; inhibition; stop signal inhibition; preference |
Awarding institution: | University of York |
Academic Units: | The University of York > Psychology (York) |
Identification Number/EthosID: | uk.bl.ethos.822354 |
Depositing User: | Bryony McKean |
Date Deposited: | 28 Jan 2021 10:58 |
Last Modified: | 25 Mar 2021 16:48 |
Open Archives Initiative ID (OAI ID): | oai:etheses.whiterose.ac.uk:28190 |
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