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The Agent Tool
1.01
An Agent Based Graphic Sound Synthesis Environment
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dot(const Vec2 &v) const | Vec2 | [inline] |
mag() | Vec2 | |
new() | Vec2 | [inline] |
norm() | Vec2 | |
operator*(float r) | Vec2 | |
operator*(int r) | Vec2 | |
operator+(Vec2 r) | Vec2 | |
operator+(float r) | Vec2 | |
operator+(int r) | Vec2 | |
operator-(Vec2 r) | Vec2 | |
operator-(float r) | Vec2 | |
operator-(int r) | Vec2 | |
operator/(float r) | Vec2 | |
operator==(const Vec2 &r) const (defined in Vec2) | Vec2 | [inline] |
perp() | Vec2 |